FIFA 2003 Soccer: It isn't quite perfect, but the latest FIFA game is a refreshing and compelling step ahead in a series that's known for its quality.
As we've seen both
in 1998 and this year, EA Sports generally tries to take full advantage of the
World Cup, and how much interest it generates in the sport of soccer, by
releasing not one, but two soccer games in a year. And now, just five months
after 2002 FIFA World Cup comes FIFA Soccer 2003. The latest edition of this
decade-old franchise is perhaps the most intriguing in some time, highlighting
the tactical battles of the real-life sport and at least partially abstaining
from the slam-bang superhuman action of past versions. Make no mistake, the
pace can still be inordinately fast unless you choose to slow it down, but this
may well be the FIFA that hard-core fans have been waiting for.
After each goal,
FIFA 2003 superimposes the team logos and current score onto the pitch.
Presumably since EA
Sports has already covered international competition in its earlier game, 2002
FIFA World Cup, FIFA Soccer 2003 focuses on club competition. However, its
scope is absolutely huge, encompassing 450 teams from around the world and more
than 10,000 individual players, each modeled after real-life counterpart. You
can choose from globally renowned powerhouses such as Real Madrid, North
American Major League Soccer teams such as the San Jose Earthquakes, or
somewhat less-renowned franchises like Korea's Pusan Icons.
The game also
features the complete 40-squad international roster from this year's World Cup
competition, more than two-dozen gorgeous and purportedly accurate stadiums,
and a full allotment of home and away uniforms (and additional
"alternate" kits where applicable) for each and every team. Play
modes include one-off skirmishes, league seasons, and authentic and custom cup
competitions and tournaments. Skilled players have an opportunity to unlock
even more tourneys and stadiums by proving themselves worthy on the pitch.
This time around,
EA Sports has opted for a deceptively minimalist user interface that makes it
easy for rookies to jump right in without being assaulted by a barrage of
information screens and choices, but the interface seems poorly designed for
veterans who feel the need to tweak and customize. Furthermore, most menus tend
to look comparatively rough, with little of the flash and high-end options you
might expect from an EA Sports game. Particularly frustrating are the small
arrow-shaped icons used to advance forward and move back; they're difficult to
locate and hard to activate once you do see them. It's not a completely minor
issue either, because these annoying little arrows are used throughout all of
FIFA 2003, even for the in-game menu system.
One interesting
amenity that you won't even find in the game but can download free of charge is
the official "FIFA creation center," a nifty utility that lets you
create new players, customize their physical attributes and soccer skills,
concoct new kits with predesigned or personalized artwork, modify competitions,
and even construct your own logos and banners. It's certainly great, but it
should have been included in the game right out of the box.
But FIFA 2003's
most important feature is its increased focus on a realistic playing
experience. In that respect, EA has significantly tweaked a number of gameplay
elements to reward those who calculate their movements in advance, devise
pass-based attacks, and use every single button and button combination at their
disposal. It has also devised a game with substantially fewer offside calls,
and that's good news for everybody.
In FIFA 2003, you
can't always rely on the good old speed-burst option to pull you through. In
fact, speed bursts are nothing like they were previously. When you hit the
jets, your players will take a moment or two just to get up to speed. They'll
also take at least that long to slow down again at the end of the burst, and
they'll also have a lot less control over the ball while they're in the process
of speeding. To make matters worse, the defender marking your runner will dog
him every step of the way, most often closing ground simply because he doesn't
have to worry about dribbling a soccer ball. Clearly, the speed burst is much
more realistic than it was in previous games.
Scoring a goal in
FIFA 2003 is similarly more challenging. You'll no longer pull off amazing
on-target blasts by simply touching the shoot button and letting go of your
movement key or gamepad. Now, you're forced to point your striker directly at
the net and punch the shoot button in precisely the right spot or face a string
of missed opportunities. Snapping one wide from even a scant 20 feet out is a
distinct possibility. In addition, goaltenders now stray well off their lines
to cover the entire penalty area, and they sometimes go beyond. It doesn't help
that the game still tends to direct too many shots toward goalposts just to
keep the score close, though in FIFA 2003, you'll get less of a sense that the
game has decided the final score in advance than in previous games.
With the aid of
FIFA's new metering system, Roberto Carlos lines up a potentially dangerous
free kick.
FIFA 2003 is
certainly a more difficult game to master than its predecessor was. More
players touch the ball via deflections, bump passes, blocks, and missed passes,
and that calls for quicker reactions and better planning. Even gathering in a
high ball on the touchline involves more precision and skill. Fortunately, EA
Sports has included a number of complex advanced maneuvers and aids designed
for those who want to take the time to master them.
The most obvious of
these new features is FIFA's metering system. Though it's used for different
purposes in different situations, FIFA 2003's meter works much like the swing
meter in a PC golf game; it indicates the velocity or direction of your
upcoming pass or shot and ultimately gives you more control over the
proceedings. Advanced players will also want to experiment with the game's new
freestyle control feature, which, when used properly, coaxes a variety of
unique and often thrilling signature moves from star performers.
Back for a return
engagement in the announcer's booth is quintessential soccer broadcaster and
FIFA series veteran John Motson. Together with former Scottish football star
and FIFA newcomer Ally McCoist, who serves a satisfactory first-time stint as
color commentator, Motson is typically brilliant. His verbiage is believable
and wide-ranging, and his delivery is impeccable. In fact, the commentary is so
seamless that you may sometimes wonder if Motson and McCoist have set up shop
inside your computer.
With FIFA 2003, EA
Sports has proven it will finally take a few risks by varying the formula
behind the world's number one soccer game. In so doing, it has produced a
considerably more challenging and complex affair that should stand the test of
time better than its predecessors. It isn't quite perfect, but the latest FIFA
game is a refreshing and compelling step ahead in a series that's known for its
quality.
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